ISAO KAWAGUCHI / GAME ENGINEER & INDEPENDENT MAKER
Selected work / Projects
breaker: Block Breaking
A casual game built around a 30-second block-breaking loop. I led planning and development. The game reached one million downloads, with in-app purchases accounting for 30% of revenue. Case study / GameBiz coverage (Japanese)
Cocos2d-x
V-Tabi: A Journey Across Japan
A travel adventure game that lets players experience a virtual journey across Japan. I worked on development, product planning, and live operations.
Service ended / Project page (Japanese)
Unity
Velle / SDSali Virtual Human
Implemented LLM prompts, speech recognition and synthesis integrations, and Unity-based character animation. Details (Japanese)
Unity
AI
MiRRor Interactive Game
A conversational game whose experience changes in response to the player's choices and free-text input. I contributed as a developer and prompt engineer. YouTube / Details (Japanese)
Unity
AI
Services
I support game and interactive-content development from early concept definition through implementation and live improvements.
01
Unity mobile development
Product planning, prototyping, feature development, and post-launch improvements for iOS and Android games and apps.
Unity
iOS
Android
02
Game design and monetization
Accessible gameplay loops, game-balance tuning, and player-centered advertising and in-app purchase design.
I develop mobile games and apps with Unity, working from early product and game design through implementation.
My recent focus is AI-powered interactive content, including conversational virtual humans.
Focus: Unity / mobile games / AI-powered virtual humans / product and game design
2024 Joined AiHUB as an independent contractor, planning and developing the Velle / SDSali conversational virtual human project.
2019 Became an independent developer, planning and building casual mobile games with Unity.
2018 Joined Infinite Loop, working on Unity app development and planning, including V-Tabi.
2014 Joined IGNIS and planned and developed casual mobile games, including breaker, which reached one million downloads. Also worked as a social-game planner from 2016.
2012 Graduated from Gifu University's Faculty of Engineering. Joined a healthcare systems integrator, working on electronic medical-record terminal replacement and an iPad medical-record viewer.